Difference between revisions of "Dialogues"
From gdp3
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[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Needs work]] | ||
+ | [[Category:Needs revision]] | ||
+ | [[Category:Needs examples]] | ||
+ | [[Category:Needs references]] | ||
+ | [[Category:Patterns created on the Wiki]] | ||
[[Category:Character Patterns]] | [[Category:Character Patterns]] | ||
[[Category:Dialogue Patterns]] | [[Category:Dialogue Patterns]] | ||
[[Category:Stub]] | [[Category:Stub]] | ||
+ | ''Diegetic conversations controlled by a game systems.'' | ||
+ | |||
+ | This pattern is a still a stub. | ||
+ | |||
+ | === Examples === | ||
+ | |||
+ | == Using the pattern == | ||
[[Ambiguous Responses]] | [[Ambiguous Responses]] | ||
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[[Colloquial Mastery]] | [[Colloquial Mastery]] | ||
[[Delicate Phrasing]] | [[Delicate Phrasing]] | ||
+ | |||
+ | === Diegetic Aspects === | ||
+ | |||
+ | === Interface Aspects === | ||
+ | |||
+ | === Narrative Aspects === | ||
+ | |||
+ | == Consequences == | ||
+ | |||
+ | == Relations == | ||
+ | |||
+ | === Can Instantiate === | ||
+ | |||
+ | ==== with ... ==== | ||
+ | |||
+ | === Can Modulate === | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | |||
+ | === Possible Closure Effects === | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | |||
+ | == History == | ||
+ | New pattern created in this wiki. | ||
+ | |||
+ | == References == | ||
+ | - |
Revision as of 14:29, 2 January 2011
Diegetic conversations controlled by a game systems.
This pattern is a still a stub.
Examples
Using the pattern
Outspoken Support Requesting Support Incremental Dialogue Processing Chunk-based Dialogue Processing Single-Initiative Dialogues Mixed Initiative Dialogues Basic Input Feedback Canned Text Responses Diegetically Consistent Dialogues Context Dependent Dialogue Contextualized Conversational Responses Gameplay Integrated Conversations Location-Specific Dialogues Character-Specific Dialogues Colloquial Mastery Delicate Phrasing
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-