Difference between revisions of "Diegetically Outstanding Features"

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[[Detective Structure]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
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[[Category:Needs work]]
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[[Category:Needs revision]]
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[[Category:Needs examples]]
 
[[Category:Needs references]]
 
[[Category:Needs references]]
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[[Category:Patterns created on the Wiki]]
 
[[Category:Stub]]
 
[[Category:Stub]]
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''Parts of a Game World that by their shape, color, or texture convey to players specific information or interaction possibilities.''
  
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This pattern is a still a stub.
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=== Examples ===
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== Using the pattern ==
 
[[Identification]]
 
[[Identification]]
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[[Traps]]
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[[Clues]]
  
 
Relate to affordance
 
Relate to affordance
  
[[Detective Structure]]
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=== Diegetic Aspects ===
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=== Interface Aspects ===
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=== Narrative Aspects ===
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== Consequences ==
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== Relations ==
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=== Can Instantiate ===
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==== with ... ====
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=== Can Modulate ===
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=== Can Be Instantiated By ===
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=== Can Be Modulated By ===
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=== Possible Closure Effects ===
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=== Potentially Conflicting With ===
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== History ==
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An updated version of the pattern ''Outstanding Features'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
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''or''
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New pattern created in this wiki.
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== References ==
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<references>
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<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
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</references>

Revision as of 14:32, 2 January 2011

Detective Structure Parts of a Game World that by their shape, color, or texture convey to players specific information or interaction possibilities.

This pattern is a still a stub.

Examples

Using the pattern

Identification

Traps

Clues

Relate to affordance


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Outstanding Features that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.