Difference between revisions of "Extended Actions"

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[[Category:Patterns]]
 
[[Category:Patterns]]
[[Category:Goal Patterns]]
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[[Category:Action Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]

Revision as of 14:37, 2 January 2011

Actions that take so long to complete that they require players to miss opportunities to perform other actions in order to complete them.

This pattern is a still a stub.

Examples

Left 4 Dead series

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A revised version of the pattern Extended Actions that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.