Difference between revisions of "Social Dilemmas"
From gdp3
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[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Needs work]] | ||
+ | [[Category:Needs revision]] | ||
+ | [[Category:Needs examples]] | ||
+ | [[Category:Needs references]] | ||
+ | [[Category:Patterns created on the Wiki]] | ||
[[Category:Stub]] | [[Category:Stub]] | ||
+ | ''Choice players need to make that either set their own individual gains against each others or against the gains of a social group they belong to.'' | ||
+ | This pattern is a still a stub. | ||
+ | |||
+ | === Examples === | ||
[[Republic of Rome]] | [[Republic of Rome]] | ||
[[Intrigue]] | [[Intrigue]] | ||
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[[Internal Conflicts]] | [[Internal Conflicts]] | ||
[[Loyalty]] | [[Loyalty]] | ||
+ | |||
+ | |||
+ | == Using the pattern == | ||
+ | |||
+ | === Diegetic Aspects === | ||
+ | |||
+ | === Interface Aspects === | ||
+ | |||
+ | === Narrative Aspects === | ||
+ | |||
+ | == Consequences == | ||
+ | |||
+ | == Relations == | ||
+ | |||
+ | === Can Instantiate === | ||
+ | |||
+ | ==== with ... ==== | ||
+ | |||
+ | === Can Modulate === | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | |||
+ | === Possible Closure Effects === | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | |||
+ | == History == | ||
+ | An updated version of the pattern ''Social Dilemmas'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>. | ||
+ | |||
+ | == References == | ||
+ | <references> | ||
+ | <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref> | ||
+ | </references> |
Revision as of 15:06, 2 January 2011
Choice players need to make that either set their own individual gains against each others or against the gains of a social group they belong to.
This pattern is a still a stub.
Examples
Republic of Rome Intrigue So Long Sucker
Character Defining Actions Internal Conflicts Loyalty
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern Social Dilemmas that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.