Difference between revisions of "Mules"
From gdp3
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== References == | == References == | ||
<references> | <references> | ||
− | <ref name="WoWAPI" | + | <ref name="WoWAPI">[http://www.wowwiki.com/World_of_Warcraft_API Entry] describing the World of Warcraft API on the WoWWiki.</ref> |
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> | <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> | ||
</references> | </references> |
Revision as of 10:32, 6 January 2011
Code algorithms that can take over the role of players from repetitious tasks.
This pattern is still a stub.
Contents
Examples
Agents Avatars Algorithmic Agents Proxy Players Left 4 Dead series AI Players
World of Warcraft provides players with a set of functions that can be used for writing scripts. These scripts can vary from being practical macros that reduce the amount of excise but can also be more complex scrips capable of interacting with the environment.[1].
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A revised version of the pattern Mule that was part of the original collection in the book Patterns in Game Design[2].
References
- ↑ Entry describing the World of Warcraft API on the WoWWiki.
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgments
Karl-Petter Åkesson