Difference between revisions of "Chess"
From gdp3
Line 4: | Line 4: | ||
== Brief == | == Brief == | ||
− | + | This is still a game stub. | |
+ | For information, see the Wikipedia entry for the game<ref name="wiki"/>. | ||
+ | |||
== Gameplay == | == Gameplay == | ||
− | |||
[[Units]] | [[Units]] | ||
Line 24: | Line 25: | ||
== References == | == References == | ||
− | [http://www.boardgamegeek.com/boardgame/171 BoardGameGeek entry] | + | == References == |
+ | <references> | ||
+ | <ref name="wiki">[http://www.boardgamegeek.com/boardgame/171 BoardGameGeek entry] at BoardGameGeek.com for the game.</ref> | ||
+ | <ref name="wiki">Wikipedia [http://en.wikipedia.org/wiki/Chess entry] for the game.</ref> | ||
+ | </references> | ||
− | + | == Acknowledgments == | |
+ | - |
Revision as of 21:55, 6 January 2011
Contents
Brief
This is still a game stub. For information, see the Wikipedia entry for the game[1].
Gameplay
The lack of Randomness and possibility to think several moves ahead make Chess prone to Analysis Paralysis. In Tournament forms of the game Time Limits are typically added to individual moves or a players' total time, or both, to counter this. This also serves to help synchronize the different games within the tournament but also induces Time Pressure (which may make the games more interesting to Spectators).
Example Game Mode 1
Example Game Mode 2
Other Noteworthy Aspects
Developer
Publisher
References
References
Acknowledgments
-