Difference between revisions of "Time Limited Game Instances"

From gdp3
Jump to: navigation, search
Line 15: Line 15:
  
 
== Using the pattern ==
 
== Using the pattern ==
 +
 +
[[Unwinnable Games]]
 +
 +
[[Speed Runs]]
 +
 +
[[Time Pressure]]
 +
 +
[[Time Limits]]
 +
 +
[[Meta Games]] built on games with [[Time Limited Game Instances]] can quite easily support [[Negotiable Game Instance Duration]] on the meta level by simply letting players decide if they wish to play another round or not. Examples of games having these properties include [[Poker]] and [[Team Fortress 2]].
 +
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
Line 25: Line 36:
  
 
== Relations ==
 
== Relations ==
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
 +
==== with [[Meta Games]] ====
 +
[[Negotiable Game Instance Duration]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
Line 42: Line 55:
  
 
== References ==
 
== References ==
 +
-
 +
 +
== Acknowledgments ==
 +
-

Revision as of 12:54, 14 January 2011

Games that by their design limit the time of any given game instance.

This pattern is still a stub.

Examples

Using the pattern

Unwinnable Games

Speed Runs

Time Pressure

Time Limits

Meta Games built on games with Time Limited Game Instances can quite easily support Negotiable Game Instance Duration on the meta level by simply letting players decide if they wish to play another round or not. Examples of games having these properties include Poker and Team Fortress 2.


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with Meta Games

Negotiable Game Instance Duration

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgments

-