Difference between revisions of "Time Limited Game Instances"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
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+ | [[Unwinnable Games]] | ||
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+ | [[Speed Runs]] | ||
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+ | [[Time Pressure]] | ||
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+ | [[Time Limits]] | ||
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+ | [[Meta Games]] built on games with [[Time Limited Game Instances]] can quite easily support [[Negotiable Game Instance Duration]] on the meta level by simply letting players decide if they wish to play another round or not. Examples of games having these properties include [[Poker]] and [[Team Fortress 2]]. | ||
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=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
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+ | ==== with [[Meta Games]] ==== | ||
+ | [[Negotiable Game Instance Duration]] | ||
=== Can Modulate === | === Can Modulate === | ||
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== References == | == References == | ||
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+ | == Acknowledgments == | ||
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Revision as of 12:54, 14 January 2011
Games that by their design limit the time of any given game instance.
This pattern is still a stub.
Contents
Examples
Using the pattern
Meta Games built on games with Time Limited Game Instances can quite easily support Negotiable Game Instance Duration on the meta level by simply letting players decide if they wish to play another round or not. Examples of games having these properties include Poker and Team Fortress 2.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with Meta Games
Negotiable Game Instance Duration
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgments
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