Difference between revisions of "Massively Single-Player Online Games"
From gdp3
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[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
+ | [[Category:Staffan's current workpage]] | ||
[[Category:Stub]] | [[Category:Stub]] | ||
''Games that make use of other players' game instances to provide input to the game state.'' | ''Games that make use of other players' game instances to provide input to the game state.'' | ||
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== Using the pattern == | == Using the pattern == | ||
[[High-Score Lists]] | [[High-Score Lists]] | ||
+ | |||
+ | (Games that make use of other players’ game instances to provide input to the game state; Enablers: Private Game Spaces | ||
[[Speed Runs]] and [[Ghosts]] | [[Speed Runs]] and [[Ghosts]] |
Revision as of 18:54, 15 January 2011
Games that make use of other players' game instances to provide input to the game state.
This pattern is a still a stub.
Contents
Examples
Spore NetHack 4 Minutes and 33 Seconds of Uniqueness
Using the pattern
(Games that make use of other players’ game instances to provide input to the game state; Enablers: Private Game Spaces
Speed Runs and Ghosts
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.