Difference between revisions of "Massively Single-Player Online Games"
From gdp3
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[[Category:Stub]] | [[Category:Stub]] | ||
''Games that make use of other players' game instances to provide input to the game state.'' | ''Games that make use of other players' game instances to provide input to the game state.'' | ||
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+ | Many games, ranging from [[Solitaire]] to computer games where one players against the computer, are single-player games. | ||
This pattern is a still a stub. | This pattern is a still a stub. |
Revision as of 10:41, 16 January 2011
Games that make use of other players' game instances to provide input to the game state.
Many games, ranging from Solitaire to computer games where one players against the computer, are single-player games.
This pattern is a still a stub.
Contents
Examples
Spore NetHack 4 Minutes and 33 Seconds of Uniqueness
Icy Tower can be seen as a week example.
Using the pattern
(Games that make use of other players’ game instances to provide input to the game state; Enablers: Private Game Spaces
Speed Runs and Ghosts
Casual Gameplay Private Game Spaces Freedom of Choice Late Arriving Players Single-Player Games Speed Runs
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.