Difference between revisions of "Free Gift Inventories"
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Revision as of 23:13, 19 January 2011
Sets of game elements given to a player to be given to other players.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Free Gift Inventories is an example of Player-Decided Distribution of Rewards & Penalties.
Relations
Can Instantiate
Player-Decided Distribution of Rewards & Penalties
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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