Difference between revisions of "Free Gift Inventories"

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== Consequences ==
 
== Consequences ==
 
[[Free Gift Inventories]] is an example of [[Player-Decided Distribution of Rewards & Penalties]].
 
[[Free Gift Inventories]] is an example of [[Player-Decided Distribution of Rewards & Penalties]].
 +
 +
As long as the gifts are being given to other players, they are a form of [[Social Interaction]]. Although on the surface they allow players to perform [[Altruistic Actions]] they may carry the consequences of an implied [[Delayed Reciprocity]] and even [[Guilting]].
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 +
  
 
== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
[[Player-Decided Distribution of Rewards & Penalties]]
+
[[Altruistic Actions]],
 +
[[Delayed Reciprocity]],
 +
[[Guilting]],
 +
[[Player-Decided Distribution of Rewards & Penalties]],
 +
[[Social Interaction]]
  
 
==== with ... ====
 
==== with ... ====

Revision as of 21:54, 20 January 2011

Sets of game elements given to a player to be given to other players.

This pattern is a still a stub.

Examples

FarmVille

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Free Gift Inventories is an example of Player-Decided Distribution of Rewards & Penalties.

As long as the gifts are being given to other players, they are a form of Social Interaction. Although on the surface they allow players to perform Altruistic Actions they may carry the consequences of an implied Delayed Reciprocity and even Guilting.


Relations

Can Instantiate

Altruistic Actions, Delayed Reciprocity, Guilting, Player-Decided Distribution of Rewards & Penalties, Social Interaction

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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