Difference between revisions of "Free Gift Inventories"
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== Consequences == | == Consequences == | ||
[[Free Gift Inventories]] is an example of [[Player-Decided Distribution of Rewards & Penalties]]. | [[Free Gift Inventories]] is an example of [[Player-Decided Distribution of Rewards & Penalties]]. | ||
+ | |||
+ | As long as the gifts are being given to other players, they are a form of [[Social Interaction]]. Although on the surface they allow players to perform [[Altruistic Actions]] they may carry the consequences of an implied [[Delayed Reciprocity]] and even [[Guilting]]. | ||
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== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | [[Player-Decided Distribution of Rewards & Penalties]] | + | [[Altruistic Actions]], |
+ | [[Delayed Reciprocity]], | ||
+ | [[Guilting]], | ||
+ | [[Player-Decided Distribution of Rewards & Penalties]], | ||
+ | [[Social Interaction]] | ||
==== with ... ==== | ==== with ... ==== |
Revision as of 21:54, 20 January 2011
Sets of game elements given to a player to be given to other players.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Free Gift Inventories is an example of Player-Decided Distribution of Rewards & Penalties.
As long as the gifts are being given to other players, they are a form of Social Interaction. Although on the surface they allow players to perform Altruistic Actions they may carry the consequences of an implied Delayed Reciprocity and even Guilting.
Relations
Can Instantiate
Altruistic Actions, Delayed Reciprocity, Guilting, Player-Decided Distribution of Rewards & Penalties, Social Interaction
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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