Difference between revisions of "Altruistic Actions"

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[[Betrayal]]
 
[[Betrayal]]
  
[[Altruistic Actions]] can be used in games with  
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[[Altruistic Actions]] can be used in games with [[Teams]] but this depends on how [[Rewards]] and [[Penalties]] are constructed. Games with [[Shared Rewards]] and [[Shared Penalties|Penalties]] make helping other team members intrinsically tied to the players' own fortunes and are therefore difficult to combine with [[Altruistic Actions]]. This can be mitigated through the use of [[Limited Gameplay Time]] and/or [[Drop-In/Drop-Out]] gameplay, e.g. [[Counter-Strike]] and the [[Team Fortress series]].
[[Teams]]
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[[Shared Rewards]]
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[[Risk/Reward]]  
[[Shared Penalties]]
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[[Visits]]
 
[[Visits]]

Revision as of 18:43, 30 January 2011

Game actions that are beneficial to somebody but not directly to the players who performed them.

This pattern is a still a stub.

Examples

Using the pattern

Uncommitted Alliances

Betrayal

Altruistic Actions can be used in games with Teams but this depends on how Rewards and Penalties are constructed. Games with Shared Rewards and Penalties make helping other team members intrinsically tied to the players' own fortunes and are therefore difficult to combine with Altruistic Actions. This can be mitigated through the use of Limited Gameplay Time and/or Drop-In/Drop-Out gameplay, e.g. Counter-Strike and the Team Fortress series.

Risk/Reward

Visits Delayed Reciprocity Cooperation


Massively Single-Player Online Games Private Game Spaces Extra-Game Consequences Non-Player Help Free Gift Inventories

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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