Difference between revisions of "Heterogeneous Game Element Ownership"
From gdp3
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Magic the Gathering | Magic the Gathering | ||
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== Using the pattern == | == Using the pattern == | ||
− | [[ | + | By definition, [[Heterogeneous Game Element Ownership]] is meaningful for [[Multiplayer Games]]. |
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+ | |||
+ | [[No Direct Player Influence]] | ||
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=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | [[Heterogeneous Game Element Ownership]] lets players have [[Freedom of Choice]] to construct their parts of the game. This also creates a [[Meta Games|Meta Game]] consisting of [[Construction]] where the game elements are [[Resources]]. | ||
== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Construction]], | ||
+ | [[Freedom of Choice]], | ||
+ | [[Meta Games]], | ||
+ | [[Resources]] | ||
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=== Can Modulate === | === Can Modulate === | ||
+ | [[Multiplayer Games]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 21:11, 31 January 2011
Game designs that require players to contribute with the game elements anew for each game instance.
This pattern is a still a stub.
Contents
Examples
LARPs
Warhammer 40K
Magic the Gathering
Using the pattern
By definition, Heterogeneous Game Element Ownership is meaningful for Multiplayer Games.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Heterogeneous Game Element Ownership lets players have Freedom of Choice to construct their parts of the game. This also creates a Meta Game consisting of Construction where the game elements are Resources.
Relations
Can Instantiate
Construction, Freedom of Choice, Meta Games, Resources
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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