Difference between revisions of "Action Programming"
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This pattern is still a stub. | This pattern is still a stub. | ||
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[[Crobots]] | [[Crobots]] | ||
[[P-Robots]] | [[P-Robots]] | ||
− | + | [[Turn-Based Games]] like [[RoboRally]] and [[Space Alert]] can let players set up the sequence of future actions through the placing cards in particular orders. For those games cards are enough since the actions are limited an general (e.g. move left or right) but given the map structure in [[Diplomacy]] this is not sufficient - here one instead write down one's next moves on paper. [[:Category|Roleplaying Games|Roleplaying Games]] can allow [[Action Programming]] by players telling the game masters what they want to do. A mechanized version of this is the ''Wait'' maneuver in [[GURPS]] where players can specify an action and a trigger which can interrupt the normal turn sequences. | |
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− | [[ | + | [[Fallout series]] |
− | [[Space Alert]] | + | [[Space Hulk]] |
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+ | == Using the pattern == | ||
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+ | Board Games that are to use [[Action Programming]] need to use some form of [[Book-Keeping Tokens]], [[Space Alert]] and [[RoboRally]] uses [[Cards]] but even pen and paper can work as [[Diplomacy]] shows. | ||
[[Algorithmic Agents]] | [[Algorithmic Agents]] | ||
− | [[ | + | [[No Player Influence]] |
[[Enforced Agent Behavior]] | [[Enforced Agent Behavior]] | ||
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[[Zero-Player Games]] | [[Zero-Player Games]] | ||
+ | [[Mules]] | ||
− | + | [[Turn Taking]] | |
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Book-Keeping Tokens]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 20:38, 10 February 2011
The choosing of one or more actions for future execution.
This pattern is still a stub.
Turn-Based Games like RoboRally and Space Alert can let players set up the sequence of future actions through the placing cards in particular orders. For those games cards are enough since the actions are limited an general (e.g. move left or right) but given the map structure in Diplomacy this is not sufficient - here one instead write down one's next moves on paper. Roleplaying Games|Roleplaying Games can allow Action Programming by players telling the game masters what they want to do. A mechanized version of this is the Wait maneuver in GURPS where players can specify an action and a trigger which can interrupt the normal turn sequences.
Using the pattern
Board Games that are to use Action Programming need to use some form of Book-Keeping Tokens, Space Alert and RoboRally uses Cards but even pen and paper can work as Diplomacy shows.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgments
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