Difference between revisions of "Guilting"
From gdp3
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''Making players perform actions due to a sense of bad conscience.'' | ''Making players perform actions due to a sense of bad conscience.'' | ||
− | + | Players do action in games due to some form of motivation. When this motivation is based on feeling bad, either from having done something or not having done something, it is called [[Guilting]]. | |
=== Examples === | === Examples === |
Revision as of 15:12, 14 February 2011
Making players perform actions due to a sense of bad conscience.
Players do action in games due to some form of motivation. When this motivation is based on feeling bad, either from having done something or not having done something, it is called Guilting.
Contents
Examples
Using the pattern
Guilds Social Organizations Loyalty
Turn Taking Social Dilemmas Free Gift Inventories Altruistic Actions Delayed Reciprocity
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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