Difference between revisions of "Events Timed to the Real World"
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Revision as of 21:53, 15 February 2011
Gameplay events are initiated by specific real time events occurring.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Enablers: Tick-Based Games; Con: Evolving Gameplay Design, Encouraged Return Visits)
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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