Difference between revisions of "Geometric Progression"
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Revision as of 19:31, 17 February 2011
Relations where the change in effect due to a change in effort is measured through a fixed multiplier.
This is still a stub.
Contents
Examples
Using the pattern
Drawing Stacks can be used to create Geometric Progression since the increase for drawing a specific Card increases for each card drawn, and this can be used to create implicit Time Limits (Pandemic and Thunderstone uses this together with Stack Seeding to guarantee that certain cards appear semi-regularly).
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A renamed and updated version of the pattern Geometric Rewards for Investments that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.