Difference between revisions of "Possibility of Anonymity"
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=== Examples === | === Examples === | ||
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+ | Players of online games such as the [[Battlefield series]] or the [[Left 4 Dead series]] can choose what names they want to be identified by, and by not chatting or using voice communications they can keep other players from knowing who they are. The characters created by players of computer-mediated roleplaying games such [[Kingdoms]], [[Ultima Online]], and [[World of Warcraft]] can protect identities in the same fashion, but the effort of maintaining the same alter ego for prolonged period of times usually means that long-time players show their normal selves. | ||
== Using the pattern == | == Using the pattern == | ||
+ | [[Single-Player Games]] | ||
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+ | [[Roleplaying]] | ||
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+ | [[Handles]] | ||
+ | [[Avatars]] | ||
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+ | [[Player Characters]] | ||
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+ | [[Unmediated Social Interaction]] | ||
+ | [[Freedom of Choice]] | ||
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+ | [[Public Player Statistics]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 22:44, 2 March 2011
That players have the possibility to not reveal their identities while playing a game.
This pattern is a still a stub.
Contents
Examples
Players of online games such as the Battlefield series or the Left 4 Dead series can choose what names they want to be identified by, and by not chatting or using voice communications they can keep other players from knowing who they are. The characters created by players of computer-mediated roleplaying games such Kingdoms, Ultima Online, and World of Warcraft can protect identities in the same fashion, but the effort of maintaining the same alter ego for prolonged period of times usually means that long-time players show their normal selves.
Using the pattern
Unmediated Social Interaction Freedom of Choice
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
Johan Peitz