Difference between revisions of "Mini-maps"
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=== Interface Aspects === | === Interface Aspects === | ||
− | As an [[:Category:Interface | + | As an [[:Category:Interface Patterns|Interface Pattern]], all aspects of [[Mini-maps]] are related to a game's interface. |
== Consequences == | == Consequences == |
Revision as of 18:39, 13 March 2011
Maps that provide overviews of the game world.
This pattern is a still a stub.
Contents
Examples
In the Civilization series, players can use Mini-maps to quickly move between different parts of the game world, seeing the contours landmasses as well as civilizations and individual cities.
The Mini-maps in World of Warcraft does not only show players where their characters are, but also their objectives, party members, raid members, and possibly their corpses from the previous time they died.
Using the pattern
Interface Aspects
As an Interface Pattern, all aspects of Mini-maps are related to a game's interface.
Consequences
Mini-maps are Game State Indicators about the relation between players' Focus Loci and the Game Worlds. By doing so Mini-maps can either make Game World Navigation easier or make it so trivial that it ceases to be a challenge.
For Multiplayer Games with Teams, Mini-Maps can be instrumental in achieving Coordination and through that Team Combos and Team Strategy Identification,
Relations
Can Instantiate
with Teams
Coordination, Team Combos, Team Strategy Identification
Can Modulate
Focus Loci, Game World Navigation, Game Worlds, Multiplayer Games, Teams
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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