Difference between revisions of "Team Combos"

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[[Category:Needs references]]
 
[[Category:Needs references]]
 
[[Category:Needs examples]]
 
[[Category:Needs examples]]
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[[Category:Staffan's current workpage]]
 
''Sets of actions performed by several different players that trigger additional effects than those that occur due to the individual actions.''
 
''Sets of actions performed by several different players that trigger additional effects than those that occur due to the individual actions.''
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By synchronizing their activities in games players can often manage to affect game states in ways they would not be able to do individually. These activities are called [[Team Combos]] since they either were coordinated by actual teams or can be perceived by others as if they were working as a team.
  
 
=== Examples ===
 
=== Examples ===
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[[Left 4 Dead series]]
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[[Team Fortress series]]
  
 
== Using the pattern ==
 
== Using the pattern ==
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[[Timing]]
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[[Teams]]
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[[Goal Achievements]]
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Avatars (← links)
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Units (← links)
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Combos (← links)
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Non-Player Characters (← links)
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Characters (← links)
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AI Players (← links)
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Multiplayer Games (← links)
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Single-Player Games (← links)
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Collaborative Actions (← links)
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Mini-maps]]
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[[Team Strategy Identification]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== References ==
 
== References ==
<references>
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</references>
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== Acknowledgments ==
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Revision as of 20:37, 16 March 2011

Sets of actions performed by several different players that trigger additional effects than those that occur due to the individual actions.

By synchronizing their activities in games players can often manage to affect game states in ways they would not be able to do individually. These activities are called Team Combos since they either were coordinated by actual teams or can be perceived by others as if they were working as a team.

Examples

Left 4 Dead series


Team Fortress series

Using the pattern

Timing

Teams

Goal Achievements

Avatars (← links) Units (← links) Combos (← links) Non-Player Characters (← links) Characters (← links) AI Players (← links) Multiplayer Games (← links) Single-Player Games (← links) Collaborative Actions (← links) Mini-maps]] Team Strategy Identification

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Combos

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern from working on the aesthetic ideal of Camaraderie.

References

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Acknowledgments

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