Difference between revisions of "Team Combos"
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[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
+ | [[Category:Staffan's current workpage]] | ||
''Sets of actions performed by several different players that trigger additional effects than those that occur due to the individual actions.'' | ''Sets of actions performed by several different players that trigger additional effects than those that occur due to the individual actions.'' | ||
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+ | By synchronizing their activities in games players can often manage to affect game states in ways they would not be able to do individually. These activities are called [[Team Combos]] since they either were coordinated by actual teams or can be perceived by others as if they were working as a team. | ||
=== Examples === | === Examples === | ||
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+ | [[Left 4 Dead series]] | ||
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+ | [[Team Fortress series]] | ||
== Using the pattern == | == Using the pattern == | ||
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+ | [[Timing]] | ||
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+ | [[Teams]] | ||
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+ | [[Goal Achievements]] | ||
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+ | Avatars (← links) | ||
+ | Units (← links) | ||
+ | Combos (← links) | ||
+ | Non-Player Characters (← links) | ||
+ | Characters (← links) | ||
+ | AI Players (← links) | ||
+ | Multiplayer Games (← links) | ||
+ | Single-Player Games (← links) | ||
+ | Collaborative Actions (← links) | ||
+ | Mini-maps]] | ||
+ | [[Team Strategy Identification]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== References == | == References == | ||
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− | + | ||
+ | == Acknowledgments == | ||
+ | - |
Revision as of 20:37, 16 March 2011
Sets of actions performed by several different players that trigger additional effects than those that occur due to the individual actions.
By synchronizing their activities in games players can often manage to affect game states in ways they would not be able to do individually. These activities are called Team Combos since they either were coordinated by actual teams or can be perceived by others as if they were working as a team.
Contents
Examples
Using the pattern
Avatars (← links) Units (← links) Combos (← links) Non-Player Characters (← links) Characters (← links) AI Players (← links) Multiplayer Games (← links) Single-Player Games (← links) Collaborative Actions (← links) Mini-maps]] Team Strategy Identification
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern from working on the aesthetic ideal of Camaraderie.
References
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Acknowledgments
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