Difference between revisions of "Alien Space Bats"
From gdp3
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''Implausible explanations for alternative realities.'' | ''Implausible explanations for alternative realities.'' | ||
− | Many games describe situations in alternate realities. When the differences between these realities and the real world are created by introducing fantastical or supernatural agents or by letting unrealistic events occur, this is referred to as [[Alien Space Bats]] from a use to describe the implausibility of alternate histories<ref name="ah">. | + | Many games describe situations in alternate realities. When the differences between these realities and the real world are created by introducing fantastical or supernatural agents or by letting unrealistic events occur, this is referred to as [[Alien Space Bats]] from a use to describe the implausibility of alternate histories<ref name="ah"/>. |
See also the Wikipedia entry<ref name="wiki"/> for the concept. | See also the Wikipedia entry<ref name="wiki"/> for the concept. |
Revision as of 20:50, 18 March 2011
Implausible explanations for alternative realities.
Many games describe situations in alternate realities. When the differences between these realities and the real world are created by introducing fantastical or supernatural agents or by letting unrealistic events occur, this is referred to as Alien Space Bats from a use to describe the implausibility of alternate histories[1].
See also the Wikipedia entry[2] for the concept.
Note: This pattern is mainly a means for gaining freedom in designing the diegesis and narration in a game. However, since this can provide a freedom in what gameplay is possible also it is described as a gameplay design pattern in the collection.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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