Difference between revisions of "Chess"
From gdp3
Line 2: | Line 2: | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
− | + | [[Category:Strategy Games]] | |
+ | [[Category:Turn-Based Games]] | ||
== Brief == | == Brief == | ||
This is still a game stub. | This is still a game stub. |
Revision as of 19:43, 24 March 2011
Contents
Brief
This is still a game stub. For information, see the Wikipedia entry for the game[1] and the entry at BoardGameGeek[2]. The game is also described in Parlett's The Oxford History of Board Games[3].
Gameplay
The lack of Randomness and possibility to think several moves ahead make Chess prone to Analysis Paralysis. In Tournament forms of the game Time Limits are typically added to individual moves or a players' total time, or both, to counter this. This also serves to help synchronize the different games within the tournament but also induces Time Pressure (which may make the games more interesting to Spectators).
Example Game Mode 1
Example Game Mode 2
Other Noteworthy Aspects
Developer
Publisher
References
References
- ↑ Wikipedia entry for the game.
- ↑ BoardGameGeek entry at BoardGameGeek.com for the game.
- ↑ Parlett, D. Oxford History of Board Games. ISBN-10: 0192129988.
Acknowledgments
-