Difference between revisions of "Warp Zones"

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Game worlds sometimes want to represent spaces built on other premises than those of the mediums they are presented through.  
 
Game worlds sometimes want to represent spaces built on other premises than those of the mediums they are presented through.  
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For additional information (and examples), see the Wikipedia entry<ref name="wiki"/>.
  
 
=== Examples ===
 
=== Examples ===
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== References ==
 
== References ==
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<references>
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<ref name="wiki"/>Wikipedia [http://en.wikipedia.org/wiki/Warp_zone entry] for Warp Zones.</ref>
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</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 
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Revision as of 11:44, 3 April 2011

Links between physically separated locations in game world to make them spatial neighbors.

Game worlds sometimes want to represent spaces built on other premises than those of the mediums they are presented through.

For additional information (and examples), see the Wikipedia entry[1].

Examples

Europa Universalis series, Civilization series

Pac-Man

Portal

portal to the Nether in Minecraft

activates discretely or is continuously active.

Using the pattern

Diegetic Aspects

Diegetic Consistency

Interface Aspects

Narrative Aspects

Consequences

Warp Zones is one way of creating Quick Travel and thereby modulating Game Worlds.

Relations

Can Instantiate

Quick Travel

with ...

Can Modulate

Game Worlds

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Cite error: Invalid <ref> tag; no text was provided for refs named wiki

Acknowledgements

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