Difference between revisions of "Landmarks"
From gdp3
Line 14: | Line 14: | ||
== Using the pattern == | == Using the pattern == | ||
− | |||
− | |||
− | |||
[[Diegetically Outstanding Features]] | [[Diegetically Outstanding Features]] | ||
− | |||
[[Geospatial Game Widgets]] | [[Geospatial Game Widgets]] | ||
[[Props]] | [[Props]] | ||
− | + | ||
[[Landmarks]] are not a specific type of game elements in themselves but rather game elements that distinguish themselves in such ways to help players locate themselves and possible future locations. | [[Landmarks]] are not a specific type of game elements in themselves but rather game elements that distinguish themselves in such ways to help players locate themselves and possible future locations. | ||
+ | While [[Landmarks]] can help in any [[Game World Navigation]] they can specifically be placed to show the route of [[Races]]; if used, [[Check Points]] are natural candidates for being [[Landmarks]] in this case. | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 35: | Line 32: | ||
== Consequences == | == Consequences == | ||
+ | [[Landmarks]] help players with [[Game World Navigation]] in [[Game Worlds]] and [[Levels]]. | ||
== Relations == | == Relations == | ||
Line 42: | Line 40: | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Races]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Check Points]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 19:34, 5 April 2011
Distinct objects in game worlds that help navigation within them.
Contents
Examples
The Grand Theft Auto series and Mirror's Edge uses temporary glowing pillars of light to guide players in races.
Using the pattern
Diegetically Outstanding Features Geospatial Game Widgets
Landmarks are not a specific type of game elements in themselves but rather game elements that distinguish themselves in such ways to help players locate themselves and possible future locations.
While Landmarks can help in any Game World Navigation they can specifically be placed to show the route of Races; if used, Check Points are natural candidates for being Landmarks in this case.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Landmarks help players with Game World Navigation in Game Worlds and Levels.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-