Difference between revisions of "Installations"
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=== Examples === | === Examples === | ||
+ | Both the Low-Tech<ref name="lt"/> and High-Tech<ref name="ht"/> sourcebooks for the [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Game]] [[GURPS]] have heavy weapons, e.g. ballistas and howitzers, that for most practical purposes are [[Installations]] for the players' characters. | ||
+ | |||
== Using the pattern == | == Using the pattern == | ||
+ | |||
+ | |||
+ | [[Levels]] | ||
+ | [[Game Worlds]] | ||
+ | [[Avatars]] | ||
+ | [[Diegetically Outstanding Features]] | ||
+ | [[Development Time]] | ||
+ | [[Mini-maps]] | ||
+ | [[Cooldown]] | ||
+ | [[Vehicles]] | ||
+ | [[Geospatial Game Widgets]] | ||
+ | [[Warp Zones]] | ||
+ | [[Weapons]] | ||
+ | [[Landmarks]] | ||
+ | [[Tools]] | ||
+ | |||
+ | [[Obstacles]] | ||
+ | |||
+ | One option for [[Installations]] is if they should be [[Destructible Objects]] with an initial [[Health]] value. If this is the case, the additional option if they should reappear or not due to [[Spawning]] is made possible. | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Destructible Objects]] | ||
+ | [[Health]] | ||
+ | [[Spawning]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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== References == | == References == | ||
− | - | + | <references> |
+ | <ref name="lt">Official [http://www.sjgames.com/gurps/books/low-tech/ page] for the Low-Tech sourcebook for GURPS.</ref> | ||
+ | <ref name="ht">Official [http://www.sjgames.com/gurps/books/high-tech/ page] for the High-Tech sourcebook for GURPS.</ref> | ||
+ | </references> | ||
+ | |||
== Acknowledgements == | == Acknowledgements == | ||
- | - |
Revision as of 16:41, 7 April 2011
Tools in game worlds that due to their size or construction are immovable by players.
This pattern is a still a stub.
Contents
Examples
Both the Low-Tech[1] and High-Tech[2] sourcebooks for the Tabletop Roleplaying Game GURPS have heavy weapons, e.g. ballistas and howitzers, that for most practical purposes are Installations for the players' characters.
Using the pattern
Levels Game Worlds Avatars Diegetically Outstanding Features Development Time Mini-maps Cooldown Vehicles Geospatial Game Widgets Warp Zones Weapons Landmarks Tools
One option for Installations is if they should be Destructible Objects with an initial Health value. If this is the case, the additional option if they should reappear or not due to Spawning is made possible.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Destructible Objects Health Spawning
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ Official page for the Low-Tech sourcebook for GURPS.
- ↑ Official page for the High-Tech sourcebook for GURPS.
Acknowledgements
-