Difference between revisions of "Installations"

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== Using the pattern ==
 
== Using the pattern ==
[[Installations]] are [[Tools]], often [[Weapons]], that due their size have fixed locations in [[Levels]] of [[Game Worlds]]. This makes the design of them mainly relate to the choices associated with [[Tools]] (or [[Weapons]]) and there spatial placement.
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[[Installations]] are [[Tools]], often [[Weapons]], or [[Armor]] that due their size have locations in [[Levels]] of [[Game Worlds]]. This makes the design of them mainly relate to the choices associated with [[Tools]] (or [[Weapons]]) and there spatial placement. Although most [[Installations]] are fixed in one position, [[Vehicles]] can be considered [[Installations]], especially if they can be immobilized but continue to function as [[Tools]] or [[Weapons]]. Given their size and typical scarcity, they often provide [[Privileged Abilities]] although this may be balanced by having required [[Cooldown]] periods.
  
 
[[Avatars]]
 
 
[[Development Time]]
 
[[Development Time]]
 
[[Mini-maps]]
 
[[Mini-maps]]
[[Cooldown]]
 
[[Vehicles]]
 
 
[[Warp Zones]]
 
[[Warp Zones]]
  
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=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
 
[[Installations]] are quite likely to be [[Diegetically Outstanding Features]] simply due to their size, but this may be ensured through linking [[Geospatial Game Widgets]] to them.  
 
[[Installations]] are quite likely to be [[Diegetically Outstanding Features]] simply due to their size, but this may be ensured through linking [[Geospatial Game Widgets]] to them.  
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[[Avatars]]
  
 
=== Interface Aspects ===
 
=== Interface Aspects ===
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[[Obstacles]]
 
[[Obstacles]]
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[[Privileged Abilities]]
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[[Avatars]]
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[[Development Time]]
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[[Mini-maps]]
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[[Cooldown]]
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[[Vehicles]]
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[[Warp Zones]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 17:07, 7 April 2011

Tools in game worlds that due to their size or construction are immovable by players.

This pattern is a still a stub.

Examples

Both the Low-Tech[1] and High-Tech[2] sourcebooks for the Tabletop Roleplaying Game GURPS have heavy weapons, e.g. ballistas and howitzers, that for most practical purposes are Installations for the players' characters.

Memoir '44 have sandbags that protect units in a hex until they leave it or are destroyed.

The Battlefield series have many real world heavy weapons as Installations, including the M1919 Browning, the 40mm Bofors, and the Phalanx CIWS[3].

Using the pattern

Installations are Tools, often Weapons, or Armor that due their size have locations in Levels of Game Worlds. This makes the design of them mainly relate to the choices associated with Tools (or Weapons) and there spatial placement. Although most Installations are fixed in one position, Vehicles can be considered Installations, especially if they can be immobilized but continue to function as Tools or Weapons. Given their size and typical scarcity, they often provide Privileged Abilities although this may be balanced by having required Cooldown periods.

Development Time Mini-maps Warp Zones

One option for Installations is if they should be Destructible Objects with an initial Health value. If this is the case, the additional option if they should reappear or not due to Spawning is made possible.

Diegetic Aspects

Installations are quite likely to be Diegetically Outstanding Features simply due to their size, but this may be ensured through linking Geospatial Game Widgets to them.

Avatars

Interface Aspects

Starting to use Installations can merit a change in interface since both the actions possible and viewpoint to the Game World may be quite different.

Consequences

Installations are Tools or Weapons (or possibly Armor that have presence in Levels or Game Worlds, and thereby modulate these. They are quite likely to be Diegetically Outstanding Features and Landmarks, especially if tied to Geospatial Game Widgets. They are also quite likely Obstacles.

Relations

Armor Tools Weapons

Levels Game Worlds

Installations Diegetically Outstanding Features Landmarks

Geospatial Game Widgets

Obstacles

Privileged Abilities

Avatars Development Time Mini-maps Cooldown Vehicles Warp Zones

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Destructible Objects, Health, Spawning

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

  1. Official page for the Low-Tech sourcebook for GURPS.
  2. Official page for the High-Tech sourcebook for GURPS.
  3. entry for emplaced weapons on the Battlefield Wiki at wikia.com.


Acknowledgements

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