Difference between revisions of "Armor"

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== Using the pattern ==
 
== Using the pattern ==
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The two main design choices for [[Armor]] is how it much each piece of [[Armor]] should protect and which [[Avatars]] and [[Characters]] can use it.
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There are a several options for [[Armor]]. One is to assign a weight to them as a way to affect carrying capabilities, another is to make them be affected by [[Deterioration]]. For providing [[Tradeoffs]] or [[Balancing Effects]], [[Armor]] can modulating [[Skills]] or [[Attributes]] by giving [[Decreased Abilities]].
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[[Sockets]]
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[[Damage]]
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[[Game Items]]
 
[[Game Items]]
  
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[[Combat]]
 
[[Combat]]
  
[[Deterioration]]
 
  
 
[[Health]]
 
[[Health]]
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[[Decreased Abilities]]
 
[[Decreased Abilities]]
  
[[Avatars]]
 
 
[[Characters]]
 
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
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[[Avatars]]
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[[Characters]]
  
 
== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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[[Decreased Abilities]]
  
==== with ... ====
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==== with [[Decreased Abilities]] ====
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[[Balancing Effects]],
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[[Tradeoffs]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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[[Avatars]],
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[[Characters]]
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==== with [[Decreased Abilities]] ====
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[[Attributes]],
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[[Skills]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[Deterioration]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 19:49, 11 April 2011

Game Items that protect from damage.

Armor is game items that protect characters or avatars from various forms of damage. They can be armor similar to that in the real world or be fictive concepts such as magical defenses or high-tech force fields.

Examples

Often being combat-oriented, many Roleplaying Games have detailed rules for armor, e.g. Dungeons and Dragons, GURPS, and Hârnmaster, as well as the Dragon Age, Neverwinter Nights, and Elder Scrolls series. The Fallout series contain a multitude of armors (and clothing) that not only ofter players protection but also bonuses to skills and attributes. They do however deteriorate with use, as do the armors in The Elder Scrolls series, Entropia Universe, and World of Warcraft.

Minecraft allows players to craft their own armor out of a variety of material, including leather, iron, and diamond gems.

Using the pattern

The two main design choices for Armor is how it much each piece of Armor should protect and which Avatars and Characters can use it.

There are a several options for Armor. One is to assign a weight to them as a way to affect carrying capabilities, another is to make them be affected by Deterioration. For providing Tradeoffs or Balancing Effects, Armor can modulating Skills or Attributes by giving Decreased Abilities.


Sockets


Damage

Game Items

Loot

Vehicles

Weapons

Installations

Game Items

Damage

Combat


Health

Decreased Abilities


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Avatars

Characters

Relations

Can Instantiate

Decreased Abilities

with Decreased Abilities

Balancing Effects, Tradeoffs

Can Modulate

Avatars, Characters

with Decreased Abilities

Attributes, Skills

Can Be Instantiated By

Can Be Modulated By

Deterioration

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements