Difference between revisions of "Armor"
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== Using the pattern == | == Using the pattern == | ||
+ | The two main design choices for [[Armor]] is how it much each piece of [[Armor]] should protect and which [[Avatars]] and [[Characters]] can use it. | ||
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+ | There are a several options for [[Armor]]. One is to assign a weight to them as a way to affect carrying capabilities, another is to make them be affected by [[Deterioration]]. For providing [[Tradeoffs]] or [[Balancing Effects]], [[Armor]] can modulating [[Skills]] or [[Attributes]] by giving [[Decreased Abilities]]. | ||
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+ | [[Sockets]] | ||
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+ | [[Damage]] | ||
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[[Game Items]] | [[Game Items]] | ||
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[[Combat]] | [[Combat]] | ||
− | |||
[[Health]] | [[Health]] | ||
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[[Decreased Abilities]] | [[Decreased Abilities]] | ||
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− | |||
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=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | [[Avatars]] | ||
+ | |||
+ | [[Characters]] | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Decreased Abilities]] | ||
− | ==== with | + | ==== with [[Decreased Abilities]] ==== |
+ | [[Balancing Effects]], | ||
+ | [[Tradeoffs]] | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Avatars]], | ||
+ | [[Characters]] | ||
+ | |||
+ | ==== with [[Decreased Abilities]] ==== | ||
+ | [[Attributes]], | ||
+ | [[Skills]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Deterioration]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 19:49, 11 April 2011
Game Items that protect from damage.
Armor is game items that protect characters or avatars from various forms of damage. They can be armor similar to that in the real world or be fictive concepts such as magical defenses or high-tech force fields.
Contents
Examples
Often being combat-oriented, many Roleplaying Games have detailed rules for armor, e.g. Dungeons and Dragons, GURPS, and Hârnmaster, as well as the Dragon Age, Neverwinter Nights, and Elder Scrolls series. The Fallout series contain a multitude of armors (and clothing) that not only ofter players protection but also bonuses to skills and attributes. They do however deteriorate with use, as do the armors in The Elder Scrolls series, Entropia Universe, and World of Warcraft.
Minecraft allows players to craft their own armor out of a variety of material, including leather, iron, and diamond gems.
Using the pattern
The two main design choices for Armor is how it much each piece of Armor should protect and which Avatars and Characters can use it.
There are a several options for Armor. One is to assign a weight to them as a way to affect carrying capabilities, another is to make them be affected by Deterioration. For providing Tradeoffs or Balancing Effects, Armor can modulating Skills or Attributes by giving Decreased Abilities.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with Decreased Abilities
Can Modulate
with Decreased Abilities
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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