Difference between revisions of "Environmental Storytelling"

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== Using the pattern ==
 
== Using the pattern ==
 
[[Narration Structures]]
 
 
[[Freedom of Choice]]
 
 
[[Puzzle Solving]]
 
 
[[Levels]]
 
 
[[Characters]]
 
[[Characters]]
 
[[Diegetically Outstanding Features]]
 
[[Diegetically Outstanding Features]]
[[Game Worlds]]
 
 
[[Big Dumb Objects]]
 
[[Big Dumb Objects]]
 
[[Environmental Effects]]
 
[[Environmental Effects]]
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== Consequences ==
 
== Consequences ==
 +
[[Environmental Storytelling]] is a way for games to have [[Narration Structures]] integrated into [[Levels]] and [[Game Worlds]].
 +
 +
[[Puzzle Solving]]
 +
[[Freedom of Choice]]
  
 
== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
+
[[Freedom of Choice]],
==== with ... ====
+
[[Narration Structures]],
 +
[[Puzzle Solving]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Game Worlds]],
 +
[[Levels]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 17:34, 17 April 2011

Storytelling that occurs through movement and exploration of an environment.


This pattern is a still a stub.

Examples

The Bioshock series, as well as Fallout 3, and Fallout: New Vegas all provide places where things and effects on the environment give hints of what has happened earlier. In many cases there are related things and effects in other places of the game world, and players that find these can piece together possible narratives.

Using the pattern

Characters Diegetically Outstanding Features Big Dumb Objects Environmental Effects Props Landmarks

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Environmental Storytelling is a way for games to have Narration Structures integrated into Levels and Game Worlds.

Puzzle Solving Freedom of Choice

Relations

Can Instantiate

Freedom of Choice, Narration Structures, Puzzle Solving

Can Modulate

Game Worlds, Levels

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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