Difference between revisions of "Difficulty Levels"

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[[Category:Needs references]]
 
[[Category:Needs references]]
 
[[Category:Stub]]
 
[[Category:Stub]]
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[[Category:Staffan's current workpage]]
 
''Controls in a game for letting player choose how difficult the gameplay should be.''
 
''Controls in a game for letting player choose how difficult the gameplay should be.''
  

Revision as of 19:55, 17 April 2011

Controls in a game for letting player choose how difficult the gameplay should be.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References