Difference between revisions of "Abstract Player Construct Development"

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Revision as of 19:57, 17 April 2011

The development of abstract attributes and characteristics associated with a player of a game.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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