Difference between revisions of "Abstract Player Constructs"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | |||
+ | [[Characters]] are a special case of [[Abstract Player Constructs]] that often tie them to [[Avatars]]. | ||
+ | |||
+ | [[Abstract Player Construct Development]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | When players can have some control and foresight into the [[Abstract Player Construct Development]], this leads to [[Player-Planned Development]]. | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | ==== with | + | ==== with [[Abstract Player Construct Development]] ==== |
+ | [[Player-Planned Development]] | ||
=== Can Modulate === | === Can Modulate === | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Characters]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Abstract Player Construct Development]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 20:54, 20 April 2011
The abstract attributes and characteristics associated with a player of a game.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Characters are a special case of Abstract Player Constructs that often tie them to Avatars.
Abstract Player Construct Development
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
When players can have some control and foresight into the Abstract Player Construct Development, this leads to Player-Planned Development.
Relations
Can Instantiate
with Abstract Player Construct Development
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Abstract Player Construct Development
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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