Difference between revisions of "Abstract Player Constructs"
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=== Examples === | === Examples === | ||
− | Grand strategy games such as the [[ | + | Grand strategy games such as the [[Civilization (video game) series|Civilization series]] and the [[Europa Universalis series]] let players take control over civilizations or countries. |
The people played in [[:Category:Roleplaying Games|Roleplaying Games]], e.g. [[Dungeons & Dragons]] or [[GURPS]], are [[Abstract Player Constructs]] but are usually simply called [[Characters]]. The third edition of [[Warhammer Fantasy Roleplay]] does add another type of [[Abstract Player Constructs]] - ''party sheets'' representing the type of group the players are and which provides specific abilities to them. | The people played in [[:Category:Roleplaying Games|Roleplaying Games]], e.g. [[Dungeons & Dragons]] or [[GURPS]], are [[Abstract Player Constructs]] but are usually simply called [[Characters]]. The third edition of [[Warhammer Fantasy Roleplay]] does add another type of [[Abstract Player Constructs]] - ''party sheets'' representing the type of group the players are and which provides specific abilities to them. |
Revision as of 07:28, 21 April 2011
The abstract attributes and characteristics associated with a player of a game.
This pattern is a still a stub.
Contents
Examples
Grand strategy games such as the Civilization series and the Europa Universalis series let players take control over civilizations or countries.
The people played in Roleplaying Games, e.g. Dungeons & Dragons or GURPS, are Abstract Player Constructs but are usually simply called Characters. The third edition of Warhammer Fantasy Roleplay does add another type of Abstract Player Constructs - party sheets representing the type of group the players are and which provides specific abilities to them.
Using the pattern
Characters are a special case of Abstract Player Constructs that often tie them to Avatars.
Abstract Player Construct Development
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
When players can have some control and foresight into the Abstract Player Construct Development, this leads to Player-Planned Development.
Relations
Can Instantiate
with Abstract Player Construct Development
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Abstract Player Construct Development
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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