Difference between revisions of "Mules"
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Revision as of 13:19, 13 January 2010
Algorithmic Agents that can take over the role of players from humans.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
References
Acknowledgments
Karl-Petter Åkesson