Difference between revisions of "Difficulty Levels"
From gdp3
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=== Examples === | === Examples === | ||
+ | [[Doom series]] | ||
+ | |||
+ | [[Hearts of Iron series]] | ||
+ | |||
+ | [[Left 4 Dead series]] | ||
+ | [[Space Alert]] | ||
+ | [[Pandemic]] | ||
== Using the pattern == | == Using the pattern == | ||
+ | [[Achievements]] | ||
+ | [[Challenging Gameplay]] | ||
+ | [[Casual Gameplay]] | ||
+ | [[Agents]] | ||
+ | [[Characters]] | ||
+ | [[AI Players]] | ||
+ | [[Enemies]] | ||
+ | [[Freedom of Choice]] | ||
+ | [[Optional Rules]] | ||
+ | [[Handicap Achievements]] | ||
+ | [[Goal Achievements]] | ||
+ | [[Asymmetric Starting Conditions]] | ||
+ | [[Abstract Player Constructs]] | ||
+ | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | [[Difficulty Settings]] are a form of [[Handicap Systems|Handicap System]]. | ||
== Relations == | == Relations == | ||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Handicap Systems]] | ||
==== with ... ==== | ==== with ... ==== |
Revision as of 13:48, 30 April 2011
Controls in a game for letting player choose how difficult the gameplay should be.
This pattern is a still a stub.
Examples
Left 4 Dead series Space Alert Pandemic
Using the pattern
Achievements Challenging Gameplay Casual Gameplay Agents Characters AI Players Enemies Freedom of Choice Optional Rules Handicap Achievements Goal Achievements Asymmetric Starting Conditions Abstract Player Constructs
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Difficulty Settings are a form of Handicap System.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.