Difference between revisions of "Boss Monsters"
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Revision as of 13:06, 3 May 2011
Powerful enemies players have to overcome to reach goals in games.
This pattern is a still a stub.
Contents
Examples
Bowser in the Super Mario series
Dungeons & Dragons demons Orcus, Lloth, Demogorgon.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern Boss Monsters that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-