Difference between revisions of "Strategic Planning"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
planning based upon general assumption of the game system | planning based upon general assumption of the game system | ||
+ | |||
+ | [[Stimulated Planning]] | ||
+ | [[Deck Building]] | ||
+ | [[Strategic Knowledge]] | ||
+ | [[Replayability]] | ||
+ | |||
+ | [[Extra-Game Activities]] | ||
Line 23: | Line 30: | ||
== Consequences == | == Consequences == | ||
+ | [[Betrayal]] | ||
+ | [[Algorithmic Agents]] | ||
+ | [[Combos]] | ||
+ | [[Turn-Based Games]] | ||
+ | [[Stimulated Planning]] | ||
+ | [[Freedom of Choice]] | ||
+ | [[Heterogeneous Game Element Ownership]] | ||
+ | [[Multiplayer Games]] | ||
+ | [[Zero-Player Games]] | ||
+ | [[Weapons]] | ||
== Relations == | == Relations == |
Revision as of 21:45, 12 May 2011
Planning based solely on knowledge of game rules and the abilities of other players.
This pattern is a still a stub.
Examples
Using the pattern
planning based upon general assumption of the game system
Stimulated Planning Deck Building Strategic Knowledge Replayability
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Betrayal Algorithmic Agents Combos Turn-Based Games Stimulated Planning Freedom of Choice Heterogeneous Game Element Ownership Multiplayer Games Zero-Player Games Weapons
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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