Difference between revisions of "Tactical Planning"
From gdp3
Line 29: | Line 29: | ||
[[Paper-Rock-Scissors]] | [[Paper-Rock-Scissors]] | ||
+ | [[Limited Planning Ability]] | ||
== Consequences == | == Consequences == |
Revision as of 15:36, 16 May 2011
Planning based on what one knows of the current game state.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Game State Overviews Fog of War
Game Mastery Tradeoffs Risk/Rewards Paper-Rock-Scissors
Consequences
Relations
Can Instantiate
Exaggerated Perception of Influence, Freedom of Choice, Player/Character Skill Composites, Stimulated Planning
Can Modulate
-
Can Be Instantiated By
Delayed Effects, Development Time, Enemies, Environmental Effects, Freedom of Choice, Multiplayer Games, Power-Ups, Traces
Ammunition together with Downtime or Limited Resources
Capture together with Bidding, Movement, or Investment
Destructible Objects together with Traps
Vulnerabilities together with Weapons
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-