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- 06:49, 13 May 2022 (diff | hist) . . (+1) . . Gameplay Design Patterns FDG 2022 Workshop
- 08:28, 6 May 2022 (diff | hist) . . (-70) . . Gain Information (current)
- 08:25, 6 May 2022 (diff | hist) . . (+159) . . Gain Information
- 08:21, 6 May 2022 (diff | hist) . . (+155) . . Puzzle Solving (current)
- 08:18, 6 May 2022 (diff | hist) . . (-21) . . Gain Information (→Can Instantiate)
- 08:17, 6 May 2022 (diff | hist) . . (+10) . . Gain Information (→Consequences)
- 08:15, 6 May 2022 (diff | hist) . . (+216) . . Gain Information
- 08:10, 6 May 2022 (diff | hist) . . (+342) . . Gain Information (→Using the pattern)
- 08:10, 6 May 2022 (diff | hist) . . (+44) . . Gain Ownership
- 08:03, 6 May 2022 (diff | hist) . . (+178) . . Gain Information (→Using the pattern)
- 08:02, 6 May 2022 (diff | hist) . . (+143) . . Gain Information (→Using the pattern)
- 08:01, 6 May 2022 (diff | hist) . . (+750) . . Gain Information (→Using the pattern)
- 07:50, 6 May 2022 (diff | hist) . . (+23) . . Rescue (→Relations)
- 07:49, 6 May 2022 (diff | hist) . . (-2) . . Rescue (→Using the pattern)
- 07:49, 6 May 2022 (diff | hist) . . (+210) . . Rescue (→Using the pattern)
- 07:46, 6 May 2022 (diff | hist) . . (+585) . . Gain Information
- 07:34, 6 May 2022 (diff | hist) . . (+516) . . Gain Information (→Using the pattern)
- 07:28, 6 May 2022 (diff | hist) . . (+451) . . Gain Information
- 07:21, 6 May 2022 (diff | hist) . . (+9) . . Factions (current)
- 07:19, 6 May 2022 (diff | hist) . . (+449) . . Gain Information (→Using the pattern)
- 07:15, 6 May 2022 (diff | hist) . . (+211) . . Gain Information
- 07:12, 6 May 2022 (diff | hist) . . (+6) . . Internal Rivalry (→Relations)
- 07:11, 6 May 2022 (diff | hist) . . (0) . . Gain Ownership
- 07:05, 6 May 2022 (diff | hist) . . (+58) . . Gain Information (→Using the pattern)
- 07:04, 6 May 2022 (diff | hist) . . (+625) . . N Gabriel Knight series (Created page with "Category:Games Category:Computer Games Category:Adventure Games Category:Needs work Category:Game Stub == Brief == This is still a game stub. Please see t...") (current)
- 07:02, 6 May 2022 (diff | hist) . . (+517) . . N Hide & Seek (Created page with "Category:Computer Games Category:Games Category:Game Stub Category:Needs work Category:Children's Games == Brief == For information, see the Wikipedia entr...") (current)
- 07:00, 6 May 2022 (diff | hist) . . (+572) . . Gain Information
- 06:51, 6 May 2022 (diff | hist) . . (+611) . . Gain Information (→Consequences)
- 07:30, 14 April 2022 (diff | hist) . . (+175) . . Togetherness (current)
- 07:27, 14 April 2022 (diff | hist) . . (+25) . . Togetherness (→Relations)
- 07:26, 14 April 2022 (diff | hist) . . (+380) . . Togetherness (→Can Instantiate)
- 07:20, 14 April 2022 (diff | hist) . . (+1,301) . . Togetherness
- 07:10, 14 April 2022 (diff | hist) . . (+55) . . Togetherness (→Relations)
- 07:04, 14 April 2022 (diff | hist) . . (+19) . . Negotiable Game Instance Duration (→Can Instantiate) (current)
- 07:01, 14 April 2022 (diff | hist) . . (+52) . . Togetherness (→Relations)
- 06:58, 14 April 2022 (diff | hist) . . (+19) . . Real-Time Games (→Can Modulate) (current)
- 06:58, 14 April 2022 (diff | hist) . . (0) . . Real-Time Games (→Consequences)
- 06:30, 11 April 2022 (diff | hist) . . (+72) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:27, 11 April 2022 (diff | hist) . . (+112) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:24, 11 April 2022 (diff | hist) . . (-3) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:24, 11 April 2022 (diff | hist) . . (-1) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:23, 11 April 2022 (diff | hist) . . (+1) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:23, 11 April 2022 (diff | hist) . . (0) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:23, 11 April 2022 (diff | hist) . . (-2) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:22, 11 April 2022 (diff | hist) . . (+37) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:21, 11 April 2022 (diff | hist) . . (-10) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:19, 11 April 2022 (diff | hist) . . (-2) . . Gameplay Design Patterns FDG 2022 Workshop
- 06:19, 11 April 2022 (diff | hist) . . (+6,745) . . N Gameplay Design Patterns FDG 2022 Workshop (Created page with "== DiGRA 2022 Workshop: Gameplay Design Patterns Approaches == === Description === Gameplay design patterns were introduced as a game design approach in the early 2000s<ref n...")
- 09:34, 8 April 2022 (diff | hist) . . (+1,466) . . Gain Ownership
- 09:33, 8 April 2022 (diff | hist) . . (+239) . . Gain Ownership (→Relations)
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