Token Placement
From gdp3
Revision as of 07:43, 16 June 2011 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: BoardGameGeek uses Worker Placement[1] to describe a similar concept.
Contents
Examples
The Board Games Agricola, Caylus, Dominant Species, Homesteaders, and Stone Age all make use of Token Placement.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Action Programming, Freedom of Choice, Limited Resources, Limited Set of Actions, Planning Phases
with ...
Can Modulate
Budgeted Action Points, Turn Taking
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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