No-Use Bonus
The providing of bonuses to unselected actions to make them more like to be used in the future.
Some actions may be underused in games where players can choose between different actions. This may be because of specific races between players or that the game state currently makes some actions less valuable. To balance the use between all actions, those actions selected by no player during a turn may receive additional resources or bonuses as extra incentives for players to chose the actions next turn.
Contents
Examples
Puerto Rico (and San Juan) have a No-Use Bonus through the placement of a coin on the actions not chosen during a turn. Agricola has a weak for of No-Use Bonus in that some of the possible actions produce resources every turn, so those not chosen one turn will have double or more the "normal" amount of resources.
Using the pattern
Can Be Instantiated By
No Use Bonus is a pattern that can help load balance the use of the actions made possible by Role Selection or, less commonly, shared systems using Budgeted Action Points.
Limited Set of Actions and Resources
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Can Modulate
Role Selection Budgeted Action Points
Relations
Can Instantiate
Can Modulate
Budgeted Action Points, Role Selection
Can Be Instantiated By
Limited Set of Actions together with Resources or Money
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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