Sidequests
From gdp3
Revision as of 07:20, 20 June 2011 by Staffan Björk (Talk | contribs)
Quests that are optional to a game's main quest structure.
Games that are built around players solving quests can have several types of quests. Sidequests are the ones that are not part of a larger main quest but instead are optional.
Contents
Examples
Sidequests Dragon Age series
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Character Defining Actions, Freedom of Choice, Optional Goals, Quests, Replayability, Supporting Goals
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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