Permadeath
The event where deaths of characters are permanent.
This pattern is a still a stub.
Wikipedia has a entry on Permanent Death in games[1].
Contents
Examples
Some Tabletop Roleplaying Games do let player cheat death by reincarnation spells, memory backups, and other devices but these may not be available for players with inexperienced characters. For others, e.g. Call of Cthulhu and Hârnmaster, death is irrevocable either because they try to simulate reality closer or they focus on the frailty of humans.
The text-based adventure games NetHack and Rogue uses Permadeath so making single mistakes can lead to game sessions ending, and this feature is a central aspect of this type of games. Permadeath is considerably more rare in other type of computer-based games; there is a version of BatMUD where death is permanent and Diablo II has an option for "hardcore" gameplay that includes Permadeath. Player can restart from The Fallout series does not have
Also Fallout: New Vegas for companions in hardcore mode
Using the pattern
in a [Player] paper?
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Lives Challenging Gameplay Replayability Smooth Learning Curves Save-Load Cycles
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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