Invulnerabilities

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Revision as of 15:59, 20 July 2011 by Staffan Björk (Talk | contribs) (Can Modulate)

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The ability to be immune to attacks or other dangers.

This pattern is a still a stub.

Examples

Using the pattern

A primary distinction when designing Invulnerabilities is if they should be complete or partial (note that this is a difference between Invulnerabilities and Vulnerabilities since the latter is always assumed to relate to specific, i.e. partial, aspects of dangers).

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Invulnerabilities make

Can Instantiate

Privileged Abilities, Repeated Domination

Environmental Effects

Safe Havens

Temporary Abilities

Balancing Effects

with Vulnerabilities

Achilles' Heels

Can Modulate

Avatars, Boss Monsters, Characters, Combat, Damage Movement, Spawning Units

Potentially Conflicting With

Achilles' Heels, Damage, Leaps of Faith, Risk/Reward, Tension, Vulnerabilities


Relations

Can Instantiate

Privileged Abilities, Repeated Domination

Environmental Effects

Safe Havens

Temporary Abilities

Balancing Effects

with Vulnerabilities

Achilles' Heels

Can Modulate

Boss Monsters, Combat, Damage Movement, Spawning

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Achilles' Heels, Damage, Leaps of Faith, Risk/Reward, Tension, Vulnerabilities

History

New pattern created in this wiki.

References

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Acknowledgements