Crossmedia Gameplay
From gdp3
Revision as of 08:50, 28 September 2011 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Alternate Reality Gameplay, Real World Gameplay Spaces
Can Modulate
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Can Be Instantiated By
Auxiliary Game Screens, Connected Games
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.
Acknowledgements
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