Alternate Reality Gameplay
From gdp3
Revision as of 08:03, 29 September 2011 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Wikipedia has an entry on Alternate Reality Games, including several examples[1].
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Rabbit Hole Invitations, Real World Gameplay Spaces
Relations
Non-Player Help Crossmedia Gameplay
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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