Hybrid Gameplay Spaces

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Revision as of 13:52, 10 April 2012 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Human PacMan Boktai (?)

Using the pattern

Augmented Reality


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Extra-Game Input, Pervasive Gameplay

with ...

Can Modulate

Can Be Instantiated By

Real World Gameplay Spaces

Can Be Modulated By

Configurable Gameplay Areas, Player-Avatar Proximity

Possible Closure Effects

Potentially Conflicting With

History

Updated and renamed version of the pattern Hybrid Spaces first described in the report Game Design Patterns for Mobile Games[1].

References

  1. Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.

Acknowledgements

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