Negotiable Game Sessions

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

As long as all players agree, Tabletop Roleplaying Games such as Dungeons & Dragons or Call of Cthulhu have Negotiable Play Sessions since it is purely the players (including the game masters) that progress the gameplay through their actions.


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Negotiable Play Sessions Time Limits Drop-In/Drop-Out Self-Facilitated Games Multiplayer Games Single-Player Games

Negotiable Play Sessions together with Single-Player Games

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements