Self-Reported Positioning

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Uncle Roy around You


Using the pattern

Self-Facilitated Games

with Player-Location Proximity

Casual Gameplay

Can Modulate

Player-Location Proximity

Diegetic Aspects

Interface Aspects

Self-Reported Positioning is an Interface pattern since it makes players use an interface to tell the game system their positions.

Narrative Aspects

Consequences

Relations

Can Instantiate

Self-Facilitated Games

with Player-Location Proximity

Casual Gameplay

Can Modulate

Player-Location Proximity

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

A pattern based upon the concept "Self-Reported Positioning", originally coined by the artist group Blast Theory and reseachers at the Mixed Reality Laboratory. See Benford et al. 2004[1] for more details.

  1. Benford, S., Seager, W., Flintham, M., Anastasi, R., Rowland, D., Humble, J., Stanton, D., Bowers, J., Tandavanitj, N., Adams, M., Row Farr, J., Amanda Oldroyd, A., & Sutton, J. The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. In Proceedings of Ubicomp 2004.

References

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Acknowledgements