Negotiable Game Instance Duration

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Games where the time duration of the entire game instance is negotiable.


This pattern is a still a stub.

Examples

Using the pattern

Configurable Gameplay Areas,


Negotiable Play Sessions

A concrete way of

Time Limited Game Instances together with Meta Games

If the reason for considering Negotiable Game Instance Duration is primarily to let individual players have control over how much time their game sessions should take, Drop-In/Drop-Out gameplay is an alternative. This does however work against a feeling of Togetherness.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Real Time Games Turn-Based Games

Can Instantiate

Social Adaptability

Can Modulate

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Can Be Instantiated By

Configurable Gameplay Areas, Negotiable Play Sessions

Time Limited Game Instances together with Meta Games

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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