Negotiable Game Instance Duration
From gdp3
Revision as of 11:32, 5 October 2012 by Staffan Björk (Talk | contribs)
Games where the time duration of the entire game instance is negotiable.
This pattern is a still a stub.
Contents
Examples
Using the pattern
A concrete way of
Time Limited Game Instances together with Meta Games and Self-Facilitated Games
If the reason for considering Negotiable Game Instance Duration is primarily to let individual players have control over how much time their game sessions should take, Drop-In/Drop-Out gameplay is an alternative. This does however work against a feeling of Togetherness.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Negotiable Game Sessions Real Time Games Turn-Based Games
Can Instantiate
Can Modulate
-
Can Be Instantiated By
Configurable Gameplay Areas, Negotiable Play Sessions
Meta Games together with Self-Facilitated Games and Time Limited Game Instances
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-